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Tuesday, November 22, 2011

Chrome Web Store - Games



Henning Brune · Top Commenter · Works at Universität Bielefeld
The trend to HTML 5 based 'apps' is great. The only way to losen the grip of the device makers on their app stores.

Brian Tanner · Subscribe · President/CEO at TNT Interactive
As well as cross platform parity. It's often difficult and expensive for small app developers to move from the web to mobile, and even desktop. It's a welcome change for me.

Bernard François · Subscribe
I've also been thinking about HTML5 as a neat way of getting games on (for example) an iPhone while bypassing the App Store. But when I explained this to a developer at the gamescom last week, he replied that the App Store actually offers a great way to monetize your games, as you don't need to ask your players' credit card information (it's already done for you).

I recently found out that Game Maker and GameSalad are now also supporting / going to support HTML5. I wrote the following blog post after talking to the Game Maker guys at the gamescom last week:
http://www.previewlabs.com/gdc-europe-and-gamescom-2011-day-3/

Arpit Jain · Subscribe · Co-Founder at StudyPad, Inc.
One very good HTML5 math based app/game I would recommend is Splash Math(http://bit.ly/splashmath). Splash Math is curriculum based math app currently only for 3rd grade bust other grades will be released quite soon. It has lot of content with more than 500 types of problem and truly displays the potential that html5 apps can have in iOS market. It's made completely using html5/css3 except the prizes section.

Ankur Vashi · Syracuse
for some reason I cant seem to get into the HTML5 app mindset. Not that I haven't been trying (in fact I'm learning more and more everyday) but I guess perhaps as computer engineering using a markup language seems odd and a little disconcerting.

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